#12 |
(04-06-2019, 05:35 AM)GOKU2019 escribió:(04-06-2019, 04:09 AM)GabsHp escribió: Todos puñetas. Eso sólo es una skin, no tiene función alguna.
Para que funcione como arma necesitan el código script de un plugin que le de función a esa arma. Ahí solo aportan la apariencia, más no funcionará como ustedes dicen.
Pues ha eso me estoy llendo se puede crear el script y el plugins fácil
Solo dedicamos que no está mal la arma nada más!
Quien te dijo que crear un plugin era fácil? Jajaja, y menos si se trata de un arma.
Aquí te dejo el ejemplo del plugin de la Thanatos, hazte una idea para ver si puedes crear el plugin tú:
[spoiler="Ejemplo de plugin de Thanatos"]
Código PHP:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define PLUGIN "[CSO] Pri: Thanatos-7"
#define VERSION "1.0"
#define VERSION "1.0"
#define AUTHOR "Dev!l"
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define WEAPONKEY 754247
const USE_STOPPED = 0
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492
#define WEAP_LINUX_XTRA_OFF 4
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define RELOAD_TIME 4.5
new const v_model[] = "models/cso/v_thanatos7.mdl"
new const p_model[] = "models/cso/p_thanatos7.mdl"
new const w_model[] = "models/cso/w_thanatos7.mdl"
new const SCYTHE_MODEL[] = "models/cso/thanatos7_scythe.mdl"
new const sound[10][] =
{
"weapons/thanatos7-1.wav",
"weapons/thanatos7_bdraw.wav",
"weapons/thanatos7_bidle2.wav",
"weapons/thanatos7_clipin1.wav",
"weapons/thanatos7_clipin2.wav",
"weapons/thanatos7_clipout1.wav",
"weapons/thanatos7_clipout2.wav",
"weapons/thanatos7_draw.wav",
"weapons/thanatos7_scythereload.wav",
"weapons/thanatos7_scytheshoot.wav"
}
new const sprite[4][] =
{
"sprites/weapon_thanatos7.txt",
"sprites/cso/640hud7.spr",
"sprites/cso/640hud13.spr",
"sprites/cso/640hud117.spr"
}
enum
{
IDLE = 0,
BIDLE,
BIDLE2,
SHOOT1,
BSHOOT1,
SHOOT2,
BSHOOT2,
RELOAD,
BRELOAD,
SCYTHESHOOT,
SCYTHERELOAD,
DRAW,
BDRAW
}
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new g_had_thanatos7[33], g_thanatos7_ammo[33], g_mode[33], g_reload[33], g_thanatos7
new Float:cl_pushangle[33][3], g_clip_ammo[33], g_old_weapon[33]
new g_IsInPrimaryAttack, g_orig_event_thanatos7, g_thanatos7_TmpClip[33], Ent, gmsgWeaponList, g_MaxPlayers ,g_Msg_StatusIcon
new cvar_dmg_scythe, cvar_clip_thanatos7, cvar_thanatos7_ammo, cvar_recoil_thanatos7, cvar_dmg_thanatos7
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
enum
{
MODE_NOLMAL = 1,
MODE_CHANGING_1,
MODE_CHANGING_2,
MODE_BOLT
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_touch("scythe", "*", "fw_Touch")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "fw_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_Idleanim", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
cvar_recoil_thanatos7 = register_cvar("cso_thanatos7_recoil", "0.45")
cvar_dmg_thanatos7 = register_cvar("cso_dmg_thanatos7", "60.0")
cvar_dmg_scythe = register_cvar("cso_dmg_scythe", "100.0")
cvar_clip_thanatos7 = register_cvar("cso_thanatos7_clip", "120")
cvar_thanatos7_ammo = register_cvar("cso_thanatos7_ammo", "240")
g_thanatos7 = zp_register_extra_item("Thanatos-7", 50, ZP_TEAM_HUMAN)
gmsgWeaponList = get_user_msgid("WeaponList")
g_Msg_StatusIcon = get_user_msgid("StatusIcon")
g_MaxPlayers = get_maxplayers()
register_clcmd("weapon_thanatos7", "hook_weapon")
}
public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
precache_model(SCYTHE_MODEL)
for(new i = 0; i < sizeof(sound); i++)
precache_sound(sound[i])
for(new i = 1; i < sizeof(sprite); i++)
precache_model(sprite[i])
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public zp_user_infected_post(id)
{
remove_thanatos7(id)
}
public fw_PlayerKilled(id)
{
remove_thanatos7(id)
}
public hook_weapon(id)
{
engclient_cmd(id, "weapon_m249")
return
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/m249.sc", name))
g_orig_event_thanatos7 = get_orig_retval()
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_thanatos7) get_thanatos(id)
}
public get_thanatos(id)
{
if(!is_user_alive(id))
return
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_thanatos7))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_thanatos7_ammo))
set_weapons_timeidle(id, CSW_M249, 2.0)
set_player_nextattackx(id, 2.0)
set_weapon_anim(id, DRAW)
}
g_had_thanatos7[id] = 1
g_mode[id] = MODE_NOLMAL
g_thanatos7_ammo[id] = 0
g_reload[id] = 1
update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_thanatos7")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
write_byte(0)
message_end()
}
public remove_thanatos7(id)
{
update_specialammo(id, g_thanatos7_ammo[id], 0)
g_had_thanatos7[id] = 0
g_thanatos7_ammo[id] = 0
g_reload[id] = 1
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249 || !g_had_thanatos7[iAttacker])
return
SetHamParamFloat(3, get_pcvar_float(cvar_dmg_thanatos7))
static Float:flEnd[3], Float:myOrigin[3]
pev(iAttacker, pev_origin, myOrigin)
get_tr2(ptr, TR_vecEndPos, flEnd)
if(!is_user_alive(iEnt))
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
}
public fw_UpdateClientData_Post(id, sendweapons, CD_Handle)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_had_thanatos7[iOwner])
{
g_had_thanatos7[iOwner] = 0
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPONKEY)
set_pev(iStoredAugID, pev_iuser4, g_thanatos7_ammo[iOwner])
entity_set_model(entity, w_model)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_M249 && g_old_weapon[id] == CSW_M249)
{
update_specialammo(id, g_thanatos7_ammo[id], 0)
}
g_old_weapon[id] = get_user_weapon(id)
replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if(g_had_thanatos7[id])
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
g_reload[id] = 1
if(g_mode[id] == MODE_NOLMAL)
{
if(g_old_weapon[id] != CSW_M249)
{
set_weapon_anim(id, DRAW)
set_weapons_timeidle(id, CSW_M249, 2.0)
set_player_nextattackx(id, 2.0)
remove_task(id)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_thanatos7")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
write_byte(0)
message_end()
}
}
else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
{
if(g_old_weapon[id] != CSW_M249)
{
set_weapon_anim(id, BDRAW)
set_weapons_timeidle(id, CSW_M249, 2.0)
set_player_nextattackx(id, 2.0)
remove_task(id)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_thanatos7")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
write_byte(0)
message_end()
}
}
}
}
}
g_old_weapon[id] = get_user_weapon(id)
}
public fw_AddToPlayer_Post(weapon, id)
{
if(!is_valid_ent(weapon) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(weapon, EV_INT_WEAPONKEY) == WEAPONKEY)
{
g_had_thanatos7[id] = 1
g_thanatos7_ammo[id] = pev(weapon, pev_iuser4)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_thanatos7")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
write_byte(0)
message_end()
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_m249")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
write_byte(0)
message_end()
}
return HAM_IGNORED
}
public fw_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_had_thanatos7[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_had_thanatos7[Player])
{
if(szClip <= 0) emit_sound(Player, CHAN_WEAPON, sound[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
if(g_had_thanatos7[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_thanatos7),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
if(g_mode[Player] == MODE_NOLMAL)
{
set_weapon_anim(Player, SHOOT1)
}
else if(g_mode[Player] == MODE_BOLT)
{
set_weapon_anim(Player, BSHOOT1)
}
}
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_M249)
if(!pev_valid(ent))
return
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK2 && szClip >= 1)
{
CurButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, CurButton)
if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)
return
if(g_mode[id] == MODE_NOLMAL)
{
set_weapons_timeidle(id, CSW_M249, 4.0)
set_player_nextattackx(id, 4.0)
set_weapon_anim(id, SCYTHERELOAD)
g_reload[id] = 0
emit_sound(id, CHAN_WEAPON, sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.1, "change_mode", id)
g_mode[id] = MODE_CHANGING_1
}
else if(g_mode[id] == MODE_BOLT)
{
if(g_thanatos7_ammo[id] == 0)
return
set_weapons_timeidle(id, CSW_M249, 4.0)
set_player_nextattackx(id, 4.0)
Scythe_Shoot(id)
static Float:PunchAngles[3]
PunchAngles[0] = -10.0
update_specialammo(id, g_thanatos7_ammo[id], 0)
g_thanatos7_ammo[id]--
update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
g_reload[id] = 0
set_weapon_anim(id, SCYTHESHOOT)
emit_sound(id, CHAN_WEAPON, sound[9], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.1, "change_mode", id)
g_mode[id] = MODE_CHANGING_2
}
}
}
public change_mode(id)
{
if(g_mode[id] == MODE_CHANGING_1)
{
g_mode[id] = MODE_NOLMAL
set_task(3.5, "fil_scythe", id)
}
else if(g_mode[id] == MODE_CHANGING_2)
{
g_reload[id] = 1
g_mode[id] = MODE_NOLMAL
}
}
public fil_scythe(id)
{
set_weapons_timeidle(id, CSW_M249, 0.5)
set_player_nextattackx(id, 0.5)
g_mode[id] = MODE_BOLT
update_specialammo(id, g_thanatos7_ammo[id], 0)
g_thanatos7_ammo[id]++
update_specialammo(id, g_thanatos7_ammo[id], 1)
reload_on(id)
}
public reload_on(id)
{
g_reload[id] = 1
}
public Scythe_Shoot(id)
{
static Float:StartOrigin[3], Float:TargetOrigin[3], Float:angles[3], Float:angles_fix[3]
get_position(id, 2.0, 4.0, -1.0, StartOrigin)
pev(id,pev_v_angle,angles)
Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent)) return
angles_fix[0] = 360.0 - angles[0]
angles_fix[1] = angles[1]
angles_fix[2] = angles[2]
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
set_pev(Ent, pev_owner, id)
entity_set_string(Ent, EV_SZ_classname, "scythe")
engfunc(EngFunc_SetModel, Ent, SCYTHE_MODEL)
set_pev(Ent, pev_mins,{ -0.1, -0.1, -0.1 })
set_pev(Ent, pev_maxs,{ 0.1, 0.1, 0.1 })
set_pev(Ent, pev_origin, StartOrigin)
set_pev(Ent, pev_angles, angles_fix)
set_pev(Ent, pev_solid, SOLID_BBOX)
set_pev(Ent, pev_frame, 0.0)
set_entity_anim(Ent, 1)
entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
static Float:Velocity[3]
fm_get_aim_origin(id, TargetOrigin)
get_speed_vector(StartOrigin, TargetOrigin, 750.0, Velocity)
set_pev(Ent, pev_velocity, Velocity)
}
public fw_Touch(Ent, Id)
{
// If ent is valid
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_solid, SOLID_NOT)
set_entity_anim(Ent, 1)
entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
set_task(0.1, "action_scythe", Ent)
set_task(9.0, "remove", Ent)
}
public remove(Ent)
{
if(!pev_valid(Ent))
return
remove_entity(Ent)
}
public action_scythe(Ent)
{
if(!pev_valid(Ent))
return
Damage_scythe(Ent)
}
public Damage_scythe(Ent)
{
if(!pev_valid(Ent))
return
static id; id = pev(Ent, pev_owner)
new Float:origin[3]
pev(Ent, pev_origin, origin)
// Alive...
new a = FM_NULLENT
// Get distance between victim and epicenter
while((a = find_ent_in_sphere(a, origin, 80.0)) != 0)
{
if (id == a)
continue
if(pev(a, pev_takedamage) != DAMAGE_NO)
{
ExecuteHamB(Ham_TakeDamage, a, id, id, get_pcvar_float(cvar_dmg_scythe), DMG_BULLET)
}
}
set_task(0.1, "action_scythe", Ent)
}
public fw_Idleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
g_reload[id] = 1
if(!is_user_alive(id) || !g_had_thanatos7[id] || get_user_weapon(id) != CSW_M249)
return HAM_IGNORED;
if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, IDLE)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, random_num(BIDLE, BIDLE2))
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_m249", id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_M249, 0)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_M249)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(3)
write_byte(g_thanatos7_ammo[id])
message_end()
}
public update_specialammo(id, Ammo, On)
{
static AmmoSprites[33]
format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id)
write_byte(On)
write_string(AmmoSprites)
write_byte(42) // red
write_byte(212) // green
write_byte(255) // blue
message_end()
}
public fw_ItemPostFrame( wpn )
{
new id = pev(wpn, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_had_thanatos7[id])
return HAM_IGNORED
if(g_reload[id] == 0)
return HAM_IGNORED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(wpn, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0)
{
new j = min(get_pcvar_num(cvar_clip_thanatos7) - iClip, iBpAmmo)
set_pdata_int(wpn, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
set_pdata_int(wpn, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public fw_Reload( wpn ) {
new id = pev(wpn, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_had_thanatos7[id])
return HAM_IGNORED
if(g_reload[id] == 0)
return HAM_IGNORED
g_thanatos7_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
if(iBpAmmo <= 0)
return HAM_SUPERCEDE
if(iClip >= get_pcvar_num(cvar_clip_thanatos7))
return HAM_SUPERCEDE
g_thanatos7_TmpClip[id] = iClip
return HAM_IGNORED
}
public fw_Reload_Post(weapon) {
new id = pev(weapon, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_had_thanatos7[id])
return HAM_IGNORED
if(g_thanatos7_TmpClip[id] == -1)
return HAM_IGNORED
if(g_reload[id] == 0)
return HAM_IGNORED
set_pdata_int(weapon, m_iClip, g_thanatos7_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0)
{
set_weapon_anim(id, RELOAD)
set_pdata_float(weapon, 48, 20.0, 4)
}
else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
{
set_weapon_anim(id, BRELOAD)
set_pdata_float(weapon, 48, 20.0, 4)
}
return HAM_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_thanatos7) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock set_entity_anim(ent, anim)
{
entity_set_float(ent, EV_FL_animtime, get_gametime())
entity_set_float(ent, EV_FL_framerate, 1.0)
entity_set_int(ent, EV_INT_sequence, anim)
}
[/spoiler]