#1 |
Pues, es la misma target gun con que postee anteriormente (No aquí) pero con un codigo un poco mejorado y optimizado, además de una limite de compras de Target's definido por cvar (ttt_max_targets).
Espero que puedan disfrutar de ella, es super más recomendable ésta versión obviamente.
Code:
Espero que puedan disfrutar de ella, es super más recomendable ésta versión obviamente.
Code:
Código PHP:
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <cs_weapons_api>
#include <fun>
#include <amx_settings_api>
#include <ttt>
#define WEAPON_CSWID CSW_DEAGLE
#define WEAPON_NAME "weapon_deagle"
new g_TargetGun, g_Glowing[33], g_Attacker[33], g_Count[33], g_pMsgScreeFade, g_pMsgScreeShake, g_MaxPlayers;
new g_szFiles[4][TTT_FILELENGHT], Cvars[10];
public plugin_precache()
{
const cantCases = 4;
new szTypeFile[11], szPath[28];
for( new i = 0; i < cantCases; i++ )
{
switch(i)
{
case 0 :
{
szTypeFile = "MODEL_V";
szPath = "models/ttt/v_targetgun.mdl";
}
case 1 :
{
szTypeFile = "MODEL_P";
szPath = "models/ttt/p_targetgun.mdl";
}
case 2 :
{
szTypeFile = "MODEL_W";
szPath = "models/ttt/w_targetgun.mdl";
}
case 3 :
{
szTypeFile = "SOUND_BEEP";
szPath = "ttt/targetgun_beep.wav";
}
}
if( !amx_load_setting_string(TTT_SETTINGSFILE, "TARGET GUN", szTypeFile, g_szFiles[i], charsmax(g_szFiles[])) )
{
g_szFiles[i] = szPath;
amx_save_setting_string(TTT_SETTINGSFILE, "TARGET GUN", szTypeFile, g_szFiles[i]);
}
if( szTypeFile[0] == 'M')
precache_model(g_szFiles[i]);
else
precache_sound(g_szFiles[i]);
}
}
public plugin_init()
{
register_plugin("[TTT] Item: Target Gun", TTT_VERSION, "SthoNy'");
Cvars[0] = my_register_cvar("ttt_target_damage", "300.0", "Target gun explosion damage. (Default: 300.0)");
Cvars[1] = my_register_cvar("ttt_target_radius", "420.0", "Target gun radius. (Default: 420.0)");
Cvars[2] = my_register_cvar("ttt_target_clip", "1", "Target gun clip ammo. (Default: 1)");
Cvars[3] = my_register_cvar("ttt_target_ammo", "0", "Target gun backpack ammo. (Default: 0)");
Cvars[4] = my_register_cvar("ttt_target_speed", "10.0", "Target gun attack speed delay. (Default: 10.0)");
Cvars[5] = my_register_cvar("ttt_target_reload", "0.0", "Target gun reload speed. (Default: 0.0)");
Cvars[6] = my_register_cvar("ttt_target_recoil", "0.0", "Target gun recoil. (Default: 0.0)");
Cvars[7] = my_register_cvar("ttt_price_target", "2", "Target gun price. (Default: 3)");
Cvars[8] = my_register_cvar("ttt_max_targets", "1", "Maximum Target Gun per round. (Default: 1)");
Cvars[9] = my_register_cvar("ttt_time_explode", "3.0", "Target gun time to explode (Default: 3.0)");
g_MaxPlayers = get_maxplayers();
g_pMsgScreeFade = get_user_msgid("ScreenFade");
g_pMsgScreeShake = get_user_msgid("ScreenShake");
}
public client_disconnect(id) remove_task(id);
public ttt_plugin_cfg() g_TargetGun = ttt_buymenu_add( "Target Gun", get_pcvar_num(Cvars[7]), PC_TRAITOR);
public ttt_gamemode(gamemode)
{
if(gamemode == GAME_ENDED || gamemode == GAME_RESTARTING || gamemode == GAME_PREPARING)
{
for( new i = 1; i <= g_MaxPlayers; i++ )
{
if(g_Glowing[i])
{
g_Glowing[i] = false;
set_user_rendering(i);
}
remove_task(i);
g_Count[i] = 0;
}
}
}
public ttt_item_selected(id, item, name[], price)
{
if(g_TargetGun == item)
{
if(g_Count[id] < get_pcvar_num(Cvars[8]))
{
if(user_has_weapon(id, WEAPON_CSWID))
engclient_cmd(id, "drop", WEAPON_NAME);
static data[STOREABLE_STRUCTURE];
if(!data[STRUCT_CSWA_CSW])
{
data[STRUCT_CSWA_ITEMID] = g_TargetGun;
data[STRUCT_CSWA_CSW] = WEAPON_CSWID;
data[STRUCT_CSWA_CLIP] = get_pcvar_num(Cvars[2]);
data[STRUCT_CSWA_MAXCLIP] = get_pcvar_num(Cvars[2]);
data[STRUCT_CSWA_AMMO] = get_pcvar_num(Cvars[3]);
data[STRUCT_CSWA_STACKABLE] = true;
data[STRUCT_CSWA_SILENCED] = -1;
data[STRUCT_CSWA_SPEEDDELAY] = _:get_pcvar_float(Cvars[4]);
data[STRUCT_CSWA_DAMAGE] = _:0;
data[STRUCT_CSWA_RELOADTIME] = _:get_pcvar_float(Cvars[5]);
data[STRUCT_CSWA_RECOIL] = _:get_pcvar_float(Cvars[6]);
data[STRUCT_CSWA_MODEL_V] = g_szFiles[0];
data[STRUCT_CSWA_MODEL_P] = g_szFiles[1];
data[STRUCT_CSWA_MODEL_W] = g_szFiles[2];
}
cswa_give_specific(id, data);
client_print_color(id, print_team_default, "%s Compraste una !gTarget Gun!", TTT_TAG);
g_Count[id]++;
return PLUGIN_HANDLED;
}
else
{
client_print_color(id, print_team_default, "%s Limite maximo de !gTarget Guns !nalcanzado !g(!t%d!n por ronda!g)", TTT_TAG, get_pcvar_num(Cvars[8]));
}
}
return PLUGIN_CONTINUE;
}
public cswa_damage(weapon_id, victim, attacker, Float:damage)
{
if(get_weapon_edict(weapon_id, REPL_CSWA_ITEMID) == g_TargetGun)
{
client_print_color( victim, print_team_default, "%s Han introducido un !tProyectil Explosivo !nen ti, !gEXPLOTARAS!", TTT_TAG);
g_Glowing[victim] = true;
g_Attacker[victim] = attacker;
set_user_rendering(victim, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 30);
emit_sound(victim, CHAN_AUTO, g_szFiles[3], 1.0, ATTN_NORM, 0, PITCH_NORM);
set_task( get_pcvar_float(Cvars[9]), "targetgun_Explode", victim);
Set_user_screenfade(victim, 255, 0, 0, 2, 100);
shake_user_screen(victim);
}
}
public targetgun_Explode(id)
{
if( !is_user_alive(id) || ttt_get_gamemode() != GAME_STARTED || !is_user_connected(g_Attacker[id]) )
{
remove_task(id);
return PLUGIN_HANDLED;
}
strip_user_weapons(id);
Explode(id);
CreateExplosion(id);
remove_task(id);
return PLUGIN_HANDLED;
}
CreateExplosion(id)
{
static Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new victim = -1, Float:damage;
new Float:radius = get_pcvar_float(Cvars[1]);
new Float:dmg = get_pcvar_float(Cvars[0]);
while((victim = find_ent_in_sphere(victim, origin, radius)) != 0)
{
if(is_valid_ent(victim) && entity_get_float(victim, EV_FL_takedamage) != DAMAGE_NO)
{
damage = (dmg/radius)*(radius - entity_range(id, victim));
if(damage > 0.0 && is_user_alive(victim))
{
ttt_set_playerdata(victim, PD_KILLEDBYITEM, g_TargetGun);
ExecuteHam(Ham_TakeDamage, victim, g_Attacker[id], g_Attacker[id], damage, DMG_BLAST);
entity_set_vector(victim, EV_VEC_velocity, Float:{0.0, 0.0, 0.0});
}
}
}
ttt_set_playerdata(id, PD_KILLEDBYITEM, g_TargetGun);
ExecuteHam(Ham_TakeDamage, id, g_Attacker[id], g_Attacker[id], dmg, DMG_BLAST);
}
Explode(id)
{
static origin[3];
get_user_origin(id, origin, 0);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_TAREXPLOSION);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
message_end();
}
public Set_user_screenfade(index, rrr, ggg, bbb, duracion, alpha)
{
message_begin( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, g_pMsgScreeFade, _, index );
write_short( duracion * 4096 );
write_short( duracion * 4096 );
write_short( 0x0000 );
write_byte( rrr );
write_byte( ggg );
write_byte( bbb );
write_byte( alpha );
message_end( );
}
stock shake_user_screen(index)
{
message_begin(MSG_ONE, g_pMsgScreeShake, {0,0,0}, index);
write_short(1<<14);
write_short(1<<14);
write_short(1<<14);
message_end();
}