[R CS:GO] Aport3 - ChrstopH - 06-24-2017
Acá les traigo un pequeño aporte.
Autor; io
Plugin: Rangos CS:GO
Versión: 1,0
Espero que le sirva a alguien o les genere visitas (?)
Hay cosas incompletas pero que va, está fri.
Código PHP: /* Script generated by Pawn Studio
Rangos CS:GO v1.0
*/
#include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <colorchat> #include <adv_vault>
new const PLUGIN[][] = {"Rangos + Skins CS:GO", "1,0", "ChrstopHr" , "[R CS:GO]"};
#define m_LastHitGroup 75 #define TASK_SHOWHUD 50000 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define cs_get_user_team(%1) get_pdata_int(%1,114)
enum TutorColor { TUTOR_RED = 1, TUTOR_BLUE, TUTOR_YELLOW, TUTOR_GREEN }; enum _:Armas{ CSW_NAME, WPN_ID[20], V_MDL[70], NAMEE[70], Nivel, CATEGORIA}; enum { KNIFES = 1, M4A1, AWP, DEAGLE, GLOCK18, AK47, USP }; enum _:rango { rangos_nombre[64], nivel_requerido }; enum _:ADM_DATA { ADMIN_TYPE[ 30 ], ADMIN_FLAGS }; enum { Cargar = 0, Guardar }; enum { PTS, MAX_FIELDS };
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
new const rangos[][rango] = { { "--", 100 }, {"Newbie", 200}, {"Soldado", 350}, { "Silver I", 688 }, { "Silver II", 3888 }, { "Silver III", 10388 }, { "Silver IV", 20938 }, { "Silver Elite", 36288 }, { "Silver Elite Master", 44189 }, { "Gold Nova I", 57198 }, { "Gold Nova II", 72896 }, { "Gold Nova III", 91578 }, { "Gold Nova Master", 115039 }, { "Master Guardian I", 143521 }, { "Master Guardian II", 178071 }, { "Master Guardian Elite", 218974 }, { "Distinguished Master Guardian", 266372 }, { "Legendary Eagle", 319588 }, { "Legendary Eagle Master", 379214 }, { "Supreme Master First Class", 445082 }, { "The Global Elite", 516995 }, { "The Global Elite II", 517995 }, {"Amo Supremo", 519995}, {"", 99999999} } new const Admins[][ADM_DATA] = { { "[ adm1 :v ]", ADMIN_RCON }, { "[ adm2 :v ]", ADMIN_LEVEL_A }, { "[ adm3 :v ]", ADMIN_LEVEL_B }, { "[ adm4 :v ]", ADMIN_LEVEL_G }, { "[ adm5 :v ]", ADMIN_LEVEL_H } };
new const CT[][] = { "Go_arctic", "Go_gign", "Go_gsg9" }; new const TT[][] = { "Go_sas", "Go_terror", "Go_urban" }; new const ADMIN_TT[][] = { "adm_go" }; new const ADMIN_CT[][] = { "adm_go2" }; new const g_TutorPrecache[][] = { "gfx/career/icon_!.tga", "gfx/career/icon_!-bigger.tga", "gfx/career/icon_i.tga", "gfx/career/icon_i-bigger.tga", "gfx/career/icon_skulls.tga", "gfx/career/round_corner_ne.tga", "gfx/career/round_corner_nw.tga", "gfx/career/round_corner_se.tga", "gfx/career/round_corner_sw.tga", "resource/TutorScheme.res", "resource/UI/TutorTextWindow.res" }
new const Modelos[][Armas] = { { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifebutterfly.mdl", "knifebutterfly", 3, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifefalchion.mdl", "knifefalchion", 6, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifehuntsman.mdl", "knifehuntsman", 9, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifelore.mdl", "knifelore", 12, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifem9fade.mdl", "knifem9fade", 15, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifem9huntsmanurban.mdl", "knifem9huntsmanurban", 18, KNIFES}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1chanticosfire.mdl", "m4a1chanticosfire", 3, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1cyrex.mdl", "m4a1cyrex", 6, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1goldencoil.mdl", "m4a1goldencoil", 9, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1guardian2.mdl", "m4a1guardian2", 12, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1howl.mdl", "m4a1howl", 15, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1icarus1.mdl", "m4a1icarus1", 18, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1masterpiece.mdl", "m4a1masterpiece", 21, M4A1}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpboom.mdl", "awpboom", 4, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpdragonlore.mdl", "awpdragonlore", 9, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpfireblaze.mdl", "awpfireblaze", 12, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpgraffiti.mdl", "awpgraffiti", 15, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awplightningstrike.mdl", "awplightningstrike", 18, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awptigertooth.mdl", "awptigertooth", 20, AWP}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglealexandria.mdl", "deaglealexandria", 4, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleblackred.mdl", "deagleblackred", 9, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleblaze.mdl", "deagleblaze", 12, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleconspiracy.mdl", "deagleconspiracy", 15, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglefireelemental.mdl", "deaglefireelemental", 18, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglewildfire.mdl", "deaglewildfire", 20, DEAGLE}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18candyapple.mdl", "lock18candyapple", 4, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18element.mdl", "glock18element", 9, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18fade.mdl", "glock18fade", 12, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18fireelemental.mdl", "lock18fireelemental", 15, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18pink.mdl", "glock18pink", 18, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18TriStrike.mdl", "glock18TriStrike", 20, GLOCK18}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47aquamarine.mdl", "ak47aquamarine", 3, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47casehardened.mdl", "ak47casehardened", 6, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47fireserpent.mdl", "ak47fireserpent", 9, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47fuelinjector.mdl", "ak47fuelinjector", 12, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47Misty.mdl", "ak47Misty", 15, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47propaganda.mdl", "ak47propaganda", 18, AK47}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspcaiman.mdl", "uspcaiman", 4, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspcondor.mdl", "uspcondor", 9, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspfuelinjector.mdl", "uspfuelinjector", 12, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspguardian.mdl", "uspguardian", 15, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_usporion.mdl", "usporion", 18, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_usppink.mdl", "usppink", 21, USP} } new g_isPoint[ 33 ], g_isRango[ 33 ], g_isDivision[ 33 ], g_isElegida[ 33 ]; new g_isTipo[ 33 ][ 30 ], g_isName[ 33 ][ 32 ]; new g_isMsgTutor, g_isMsgTutClose, g_isMaxPlayers; new MsgHudSync; new const horas[] = { 00, 04, 08, 12, 16, 20 }; new bool: g_isHappytime, g_isCat[ 33 ]; new iCampos[MAX_FIELDS], iVault;
const TASK_TUTOR = 467666646;
public plugin_init() { register_plugin(PLUGIN[0], PLUGIN[1], PLUGIN[2]); // Add your own code here RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled", 1); RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1); for(new i = 1; i < sizeof WEAPONENTNAMES; i++) if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_AllWeapons", 1) register_forward(FM_SetModel, "fw_SetModel") register_event("HLTV", "round_start", "a", "1=0", "2=0"); g_isMsgTutor = get_user_msgid("TutorText"); g_isMsgTutClose = get_user_msgid("TutorClose"); g_isMaxPlayers = get_maxplayers(); MsgHudSync = CreateHudSyncObj(); register_concmd("go_puntos", "cmd_puntos", ADMIN_RCON, "<nombre> <puntos>"); register_clcmd("say test", "cmdMenu"); register_clcmd("say", "BlockSay"); iVault = adv_vault_open("asad", false); iCampos[PTS] = adv_vault_register_field(iVault, "pts"); adv_vault_init(iVault); }
public plugin_precache() { static i; for(i = 0; i < sizeof(TT); ++i) precache_player_model(TT[i]); for(i = 0; i < sizeof(CT); ++i) precache_player_model(CT[i]); for(i = 0; i < sizeof(ADMIN_TT); ++i) precache_player_model(ADMIN_TT[i]); for(i = 0; i < sizeof(ADMIN_CT); ++i) precache_player_model(ADMIN_CT[i]); for(i = 0; i < sizeof g_TutorPrecache; i++) engfunc(EngFunc_PrecacheGeneric,g_TutorPrecache[i]); for(i = 0; i < sizeof Modelos; i++) precache_model(Modelos[i][V_MDL]); } public cmd_puntos (id, puntos, cid) { if (!cmd_access(id, puntos, cid, 3)) return PLUGIN_HANDLED; new arg[33], arg2[10]; read_argv(1, arg, charsmax(arg)); read_argv(2, arg2, charsmax(arg2)); new Player = cmd_target(id, arg,CMDTARGET_ONLY_ALIVE); if (!Player) { client_print(id, print_console, "Player no registrado."); return PLUGIN_HANDLED; } g_isPoint[Player] += str_to_num(arg2) ; chequear_rango(Player); return PLUGIN_HANDLED; } public client_putinserver( index ) { g_isDivision[ index ] = g_isRango[ index ] = 0; g_isPoint[ index ] = 100; set_task(1.0, "ShowHUD", index+TASK_SHOWHUD, _, _, "b" ); get_user_name( index, g_isName[ index ], 31 ); g_isTipo[ index ] = "^0"; if(is_user_admin( index )) { static i, flags; flags = get_user_flags( index ); for(i = 0 ; i < sizeof Admins ; i++ ) { if(flags & Admins[i][ADMIN_FLAGS]) { formatex(g_isTipo[index], charsmax(g_isTipo), "%s", Admins[i][ADMIN_TYPE]); break; } } } Type(index, Cargar); } public client_disconnect(index) { remove_task(index+TASK_SHOWHUD); Type(index, Guardar); } public round_start() { set_task(0.1,"happyhour"); for(new i = 1; i <= g_isMaxPlayers; ++i) client_print(i, print_chat, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); } public happyhour(id) { new data[12]; get_time("%H", data, 12); new Tiempo = str_to_num(data); for(new i=0;i <= sizeof horas - 1;i++) { if(Tiempo != horas[i]) continue; g_isHappytime = true; break; } if(g_isHappytime) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] Estas Jugando La hora feliz", PLUGIN[3]); client_print(id, print_chat, "Estas en^x04 Happy Hour^x01 disfruta mientas ganas el^x04 Doble^x01 de Puntos"); } } public ShowHUD(const taskid) { new id id = ID_SHOWHUD if (!is_user_alive(id)) { id = pev(id, pev_iuser2) if (!is_user_alive(id)) return; } set_hudmessage(255, 5, 5, 0.0, 0.20, 0, 6.0, 1.1, 0.0, 0.0) ShowSyncHudMsg(id, MsgHudSync, "//*===== CS:GO Mexico =====*\\^nRango: %s | Puntos: %d/519995^nDivision: %d^nHH: %sctivado^nSig. Rango: %s^n//*=====================*\\", rangos[g_isRango[id]][rangos_nombre], g_isPoint[id], g_isDivision[id], g_isHappytime ? "A" : "Desa", rangos[g_isRango[id]+1][rangos_nombre]) } public Ham_PlayerKilled(const victim, const attacker, const shouldgib) { if (!is_user_connected(attacker) || (victim == attacker)) return; if(g_isPoint[ attacker ] >= 519995) client_print(attacker, print_chat, "%s alcanzaste el maximo de puntos no puedes sumar mas!", PLUGIN[3]); else{ if( g_isPoint[ victim ] >= 6 ) { if(get_pdata_int(victim, m_LastHitGroup, 5) == HIT_HEAD){ g_isPoint[ attacker ] += g_isHappytime ? 7 : 5; client_print(attacker, print_chat, "%s Ganas %s Puntos por matar de HS.", PLUGIN[3], g_isHappytime ? "7" : "5" ); g_isPoint[ victim ] -= g_isHappytime ? 7 : 5; client_print( victim, print_chat, "%s Perdiste %s puntos por morir de HeadShot.",PLUGIN[3], g_isHappytime ? "7" : "5" ); } else if (get_user_weapon(attacker) == CSW_KNIFE){ g_isPoint[ attacker ] += g_isHappytime ? 12 : 10; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar con knife.", PLUGIN[3], g_isHappytime ? 12 : 10); g_isPoint[ victim ] -= g_isHappytime ? 12 : 10; client_print( victim, print_chat, "%s Perdiste %s puntos por morir de knife.",PLUGIN[3], g_isHappytime ? "10" : "12" ); } else{ g_isPoint[ attacker ] += g_isHappytime ? 6 : 3; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar.", PLUGIN[3], g_isHappytime ? 6 : 3); g_isPoint[ victim ] -= g_isHappytime ? 6 : 3; client_print( victim, print_chat, "%s Perdiste %s puntos por morir.",PLUGIN[3], g_isHappytime ? "6" : "3" ); } } else if( g_isPoint[ victim ] == 0 ) { if(get_pdata_int(victim, m_LastHitGroup, 5) == HIT_HEAD){ g_isPoint[ attacker ] += g_isHappytime ? 7 : 5; client_print(attacker, print_chat, "%s Ganas %s Puntos por matar de HS.", PLUGIN[3], g_isHappytime ? "7" : "5" ); } else if (get_user_weapon(attacker) == CSW_KNIFE){ g_isPoint[ attacker ] += g_isHappytime ? 12 : 10; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar con knife.", PLUGIN[3], g_isHappytime ? 12 : 10); } else{ g_isPoint[ attacker ] += g_isHappytime ? 6 : 3; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar.", PLUGIN[3], g_isHappytime ? 6 : 3); } } } new Float:flHealth, Float:flMaxHealth = 125.0; pev(attacker, pev_health, flHealth); if( flHealth < flMaxHealth ) { new Float:flNewHealth; new Float:flBonus = 10.0; flNewHealth = floatmin(flHealth + flBonus, flMaxHealth); set_pev(attacker, pev_health, flNewHealth); ColorChat(attacker, NORMAL, "^4[^3CS:GO^4]^1 En Horabuena Recibiste ^4+%.0f ^1de hp", flNewHealth - flHealth); } chequear_rango(attacker); chequear_rango(victim); } public ham_PlayerSpawn_Post(const id) { if(!is_user_alive(id)) return; switch(cs_get_user_team(id)) { case CS_TEAM_CT:{ if(is_user_admin(id)) cs_set_user_model(id, ADMIN_CT[random(sizeof ADMIN_CT)]); else cs_set_user_model(id, CT[random(sizeof CT)]); } case CS_TEAM_T: { if(is_user_admin(id)) cs_set_user_model(id, ADMIN_TT[random(sizeof ADMIN_TT)]); else cs_set_user_model(id, TT[random(sizeof TT)]); } } tutorMake(id, TUTOR_GREEN, 3.0, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); client_print(id, print_chat, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); } public chequear_rango(const id) { static level; level = g_isRango[id]; while(g_isPoint[id] >= rangos[g_isRango[id]][nivel_requerido] && g_isRango[id] < sizeof (rangos)+1 ) ++g_isRango[id]; while (g_isPoint[id] < rangos[g_isRango[id]][nivel_requerido] && g_isRango[id] > 0) --g_isRango[id]; g_isElegida[ id ] = 0; if (g_isRango[id] > level) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] subiste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]) client_print(id, print_chat, "%s subiste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]); } else if (g_isRango[id] < level) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] bajaste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]) client_print(id, print_chat, "%s bajaste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]); } if(g_isPoint[id] >= 519995) { g_isRango[ id ] = 0; g_isPoint[ id ] = 100; ++g_isDivision[ id ]; client_print(id, print_chat, "Has hecho una Division! :3 Ahora Estas en la Division: %d", g_isDivision[id]) } } public cmdMenu(id) { new gMenu = menu_create("\rMenu skins", "handlerMenu"); menu_additem(gMenu, "Knives", "1"); menu_additem(gMenu, "m4a1", "2"); menu_additem(gMenu, "Awp", "3") ; menu_additem(gMenu, "Deagle", "4") ; menu_additem(gMenu, "Glock18", "5") ; menu_additem(gMenu, "Ak47", "6") ; menu_additem(gMenu, "Usp", "7") ; menu_display(id, gMenu, 0); }
public handlerMenu(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } switch(item) { case 0: g_isCat[ id ] = KNIFES case 1: g_isCat[ id ] = M4A1 case 2: g_isCat[ id ] = AWP case 3: g_isCat[ id ] = DEAGLE case 4: g_isCat[ id ] = GLOCK18 case 5: g_isCat[ id ] = AK47 case 6: g_isCat[ id ] = USP } menu_armas(id) return PLUGIN_HANDLED; } public menu_armas(id) { new menu = menu_create("Menu Skins", "handler_skins"); static Item[2]; for(new i = 0; i < sizeof Modelos; i++) { if(Modelos[i][CATEGORIA] != g_isCat[ id ]) continue; Item[0] = i; if(g_isRango[id] >= Modelos[i][Nivel]) menu_additem(menu, Modelos[i][NAMEE], Item); else menu_additem(menu, "\r[Locked]", ""); } menu_display(id, menu) } public handler_skins(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return; } static Item[2], AccessCallBack; menu_item_getinfo(menu, item, AccessCallBack, Item, charsmax(Item), _, _, AccessCallBack) if (g_isRango[id] < Modelos[Item[0]][Nivel]) return; g_isElegida[id] = Item[0]; return; } public ham_ItemDeploy_AllWeapons(wpn) { static id; id = fm_cs_get_weapon_ent_owner(wpn); if (!pev_valid(id)) return; static WeaponID, WeaponConstID; WeaponID = cs_get_weapon_id(wpn); WeaponConstID = get_weapon_const_id(WeaponID, id/*, 1*/) if(!is_user_alive(id) || WeaponConstID == -1) return; /*if(g_isElegida[id] > -1) set_pev(id, pev_viewmodel2, Modelos[get_weapon_const_id(WeaponID, id, 2)][V_MDL]); else */ set_pev(id, pev_viewmodel2, Modelos[WeaponConstID][V_MDL]); } get_weapon_const_id(weapon, id/*, iTipo*/) { new wpn = -1; for(new i; i < sizeof Modelos; i++){ if(weapon == Modelos[i][CSW_NAME] && g_isRango[id] >= Modelos[i][Nivel]) wpn = i; } /*if(iTipo == 1){ for(new i; i < sizeof Modelos; i++){ if(weapon == Modelos[i][CSW_NAME] && g_isRango[id] >= Modelos[i][Nivel]) return i; } }else if(iTipo == 2){ for(new i; i < sizeof Modelos; i++){ if(Modelos[i][CATEGORIA] != g_isCat[ id ]) continue; if(g_isRango[id] >= Modelos[i][Nivel] && g_isElegida[id] > -1) return i; } } return PLUGIN_HANDLED; */ return wpn; }
public BlockSay( index ) { static said[191]; read_args(said, charsmax(said)); remove_quotes(said); replace_all(said, charsmax(said), "%", " "); replace_all(said, charsmax(said), "#", " "); if (!ValidMessage(said, 1)) return PLUGIN_CONTINUE; static color[11], prefix[91] get_user_team(index, color, charsmax(color)) formatex(prefix, charsmax(prefix), "%s ^x04%s^x01[ ^x04%s ^x01] ^x03%s", is_user_alive( index ) ? "^x01" : "^x01*MUERTO* ", g_isTipo[ index ], rangos[ g_isRango[ index ] ][ rangos_nombre ], g_isName[ index ]) if (is_user_admin(index)) format(said, charsmax(said), "^x04%s", said) format(said, charsmax(said), "%s^x01 : %s", prefix, said) static i, team[11]; for (i = 1; i <= g_isMaxPlayers; i++) { if (!is_user_connected(i)) continue; if (is_user_admin(i) || is_user_alive(index) && is_user_alive(i) || !is_user_alive(index) && !is_user_alive(i)) { get_user_team(i, team, charsmax(team)) changeTeamInfo(i, color) writeMessage(i, said) changeTeamInfo(i, team) } } return PLUGIN_HANDLED_MAIN; }
public changeTeamInfo(player, team[]) { message_begin(MSG_ONE, get_user_msgid( "TeamInfo" ), _, player) write_byte(player) write_string(team) message_end() }
public writeMessage(player, message[]) { message_begin(MSG_ONE, get_user_msgid( "SayText" ), {0, 0, 0}, player) write_byte(player) write_string(message) message_end() } public fw_SetModel(entity, const model[]) { static class[10] ; pev(entity, pev_classname, class, sizeof class - 1) ; if (equal(class, "weaponbox")) { set_pev(entity, pev_nextthink, get_gametime() + 1.0) ; return; } } stock ValidMessage(text[], maxcount) { static len, i, count; len = strlen(text); count = 0; if (!len) return false; for (i = 0; i < len; i++) { if (text[i] != ' ') { count++ if (count >= maxcount) return true; } } return false; } stock tutorMake(id,TutorColor:Colorz,Float:fTime = 0.0,const szText[],any:...){ new szMessage[512]; vformat(szMessage, charsmax(szMessage), szText, 5); if(!id){ message_begin(MSG_ALL,g_isMsgTutor); write_string(szMessage); write_byte(0); write_short(0); write_short(0); write_short(1<<_:Colorz); message_end(); } else if(is_user_connected(id)) { message_begin(MSG_ONE_UNRELIABLE,g_isMsgTutor,_,id); write_string(szMessage); write_byte(0); write_short(0); write_short(0); write_short(1<<_:Colorz); message_end(); } if(fTime != 0.0){ if(!id){ for(new i = 1; i <= g_isMaxPlayers; ++i) remove_task(i+TASK_TUTOR); set_task(fTime,"tutorClose",TASK_TUTOR); } else { remove_task(id+TASK_TUTOR); set_task(fTime,"tutorClose",id+TASK_TUTOR); } } }
public tutorClose(iTask){ new id = iTask - TASK_TUTOR; if(!id){ message_begin(MSG_ALL,g_isMsgTutClose); message_end(); } else if(is_user_connected(id)) { message_begin(MSG_ONE_UNRELIABLE,g_isMsgTutClose,_,id); message_end(); } } Type(id, iTipo){ if(!is_user_connected(id)) return; if(iTipo == Cargar){ if(!adv_vault_get_prepare(iVault, _, g_isName[id])) return; g_isPoint[id] = adv_vault_get_field(iVault, iCampos[PTS]); } if(iTipo == Guardar){ adv_vault_set_start(iVault); adv_vault_set_field(iVault, iCampos[PTS], g_isPoint[id]); adv_vault_set_end(iVault, 0, g_isName[id]); } }
stock fm_cs_get_weapon_ent_owner(ent) { if (pev_valid(ent) != 2) return -1; return get_pdata_cbase(ent, 41, 4); } stock precache_player_model(const modelname[]) { static longname[128]; formatex(longname, charsmax(longname), "models/player/%s/%s.mdl", modelname, modelname); precache_model(longname); copy(longname[strlen(longname)-4], charsmax(longname) - (strlen(longname)-4), "T.mdl"); if (file_exists(longname)) precache_model(longname); }
RE: [R CS:GO] Aport3 - Carlos - 06-25-2017
Buena aporte me servirá ...
RE: [R CS:GO] Aport3 - Sky^^ - 06-25-2017
El Tutor es ilegal v:
RE: [R CS:GO] Aport3 - ChrstopH - 06-25-2017
donde está la regla?
RE: [R CS:GO] Aport3 - Sky^^ - 06-25-2017
(06-25-2017, 03:26 PM)ChrstopH escribió: donde está la regla?
Es mi pene
RE: [R CS:GO] Aport3 - escobar - 06-30-2017
(06-24-2017, 09:30 PM)ChrstopH escribió: Acá les traigo un pequeño aporte.
Autor; io
Plugin: Rangos CS:GO
Versión: 1,0
Espero que le sirva a alguien o les genere visitas (?)
Hay cosas incompletas pero que va, está fri.
Código PHP: /* Script generated by Pawn Studio
Rangos CS:GO v1.0
*/
#include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <colorchat> #include <adv_vault>
new const PLUGIN[][] = {"Rangos + Skins CS:GO", "1,0", "ChrstopHr" , "[R CS:GO]"};
#define m_LastHitGroup 75 #define TASK_SHOWHUD 50000 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define cs_get_user_team(%1) get_pdata_int(%1,114)
enum TutorColor { TUTOR_RED = 1, TUTOR_BLUE, TUTOR_YELLOW, TUTOR_GREEN }; enum _:Armas{ CSW_NAME, WPN_ID[20], V_MDL[70], NAMEE[70], Nivel, CATEGORIA}; enum { KNIFES = 1, M4A1, AWP, DEAGLE, GLOCK18, AK47, USP }; enum _:rango { rangos_nombre[64], nivel_requerido }; enum _:ADM_DATA { ADMIN_TYPE[ 30 ], ADMIN_FLAGS }; enum { Cargar = 0, Guardar }; enum { PTS, MAX_FIELDS };
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
new const rangos[][rango] = { { "--", 100 }, {"Newbie", 200}, {"Soldado", 350}, { "Silver I", 688 }, { "Silver II", 3888 }, { "Silver III", 10388 }, { "Silver IV", 20938 }, { "Silver Elite", 36288 }, { "Silver Elite Master", 44189 }, { "Gold Nova I", 57198 }, { "Gold Nova II", 72896 }, { "Gold Nova III", 91578 }, { "Gold Nova Master", 115039 }, { "Master Guardian I", 143521 }, { "Master Guardian II", 178071 }, { "Master Guardian Elite", 218974 }, { "Distinguished Master Guardian", 266372 }, { "Legendary Eagle", 319588 }, { "Legendary Eagle Master", 379214 }, { "Supreme Master First Class", 445082 }, { "The Global Elite", 516995 }, { "The Global Elite II", 517995 }, {"Amo Supremo", 519995}, {"", 99999999} } new const Admins[][ADM_DATA] = { { "[ adm1 :v ]", ADMIN_RCON }, { "[ adm2 :v ]", ADMIN_LEVEL_A }, { "[ adm3 :v ]", ADMIN_LEVEL_B }, { "[ adm4 :v ]", ADMIN_LEVEL_G }, { "[ adm5 :v ]", ADMIN_LEVEL_H } };
new const CT[][] = { "Go_arctic", "Go_gign", "Go_gsg9" }; new const TT[][] = { "Go_sas", "Go_terror", "Go_urban" }; new const ADMIN_TT[][] = { "adm_go" }; new const ADMIN_CT[][] = { "adm_go2" }; new const g_TutorPrecache[][] = { "gfx/career/icon_!.tga", "gfx/career/icon_!-bigger.tga", "gfx/career/icon_i.tga", "gfx/career/icon_i-bigger.tga", "gfx/career/icon_skulls.tga", "gfx/career/round_corner_ne.tga", "gfx/career/round_corner_nw.tga", "gfx/career/round_corner_se.tga", "gfx/career/round_corner_sw.tga", "resource/TutorScheme.res", "resource/UI/TutorTextWindow.res" }
new const Modelos[][Armas] = { { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifebutterfly.mdl", "knifebutterfly", 3, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifefalchion.mdl", "knifefalchion", 6, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifehuntsman.mdl", "knifehuntsman", 9, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifelore.mdl", "knifelore", 12, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifem9fade.mdl", "knifem9fade", 15, KNIFES}, { CSW_KNIFE, "weapon_knife", "models/CsGo_Mexico/v_knifem9huntsmanurban.mdl", "knifem9huntsmanurban", 18, KNIFES}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1chanticosfire.mdl", "m4a1chanticosfire", 3, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1cyrex.mdl", "m4a1cyrex", 6, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1goldencoil.mdl", "m4a1goldencoil", 9, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1guardian2.mdl", "m4a1guardian2", 12, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1howl.mdl", "m4a1howl", 15, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1icarus1.mdl", "m4a1icarus1", 18, M4A1}, { CSW_M4A1, "weapon_m4a1", "models/CsGo_Mexico/v_m4a1masterpiece.mdl", "m4a1masterpiece", 21, M4A1}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpboom.mdl", "awpboom", 4, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpdragonlore.mdl", "awpdragonlore", 9, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpfireblaze.mdl", "awpfireblaze", 12, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awpgraffiti.mdl", "awpgraffiti", 15, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awplightningstrike.mdl", "awplightningstrike", 18, AWP}, { CSW_AWP, "weapon_awp", "models/CsGo_Mexico/v_awptigertooth.mdl", "awptigertooth", 20, AWP}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglealexandria.mdl", "deaglealexandria", 4, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleblackred.mdl", "deagleblackred", 9, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleblaze.mdl", "deagleblaze", 12, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deagleconspiracy.mdl", "deagleconspiracy", 15, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglefireelemental.mdl", "deaglefireelemental", 18, DEAGLE}, { CSW_DEAGLE, "weapon_deagle", "models/CsGo_Mexico/v_deaglewildfire.mdl", "deaglewildfire", 20, DEAGLE}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18candyapple.mdl", "lock18candyapple", 4, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18element.mdl", "glock18element", 9, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18fade.mdl", "glock18fade", 12, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18fireelemental.mdl", "lock18fireelemental", 15, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18pink.mdl", "glock18pink", 18, GLOCK18}, { CSW_GLOCK18, "weapon_glock18", "models/CsGo_Mexico/v_glock18TriStrike.mdl", "glock18TriStrike", 20, GLOCK18}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47aquamarine.mdl", "ak47aquamarine", 3, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47casehardened.mdl", "ak47casehardened", 6, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47fireserpent.mdl", "ak47fireserpent", 9, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47fuelinjector.mdl", "ak47fuelinjector", 12, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47Misty.mdl", "ak47Misty", 15, AK47}, { CSW_AK47, "weapon_ak47", "models/CsGo_Mexico/v_ak47propaganda.mdl", "ak47propaganda", 18, AK47}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspcaiman.mdl", "uspcaiman", 4, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspcondor.mdl", "uspcondor", 9, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspfuelinjector.mdl", "uspfuelinjector", 12, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_uspguardian.mdl", "uspguardian", 15, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_usporion.mdl", "usporion", 18, USP}, { CSW_USP, "weapon_usp", "models/CsGo_Mexico/v_usppink.mdl", "usppink", 21, USP} } new g_isPoint[ 33 ], g_isRango[ 33 ], g_isDivision[ 33 ], g_isElegida[ 33 ]; new g_isTipo[ 33 ][ 30 ], g_isName[ 33 ][ 32 ]; new g_isMsgTutor, g_isMsgTutClose, g_isMaxPlayers; new MsgHudSync; new const horas[] = { 00, 04, 08, 12, 16, 20 }; new bool: g_isHappytime, g_isCat[ 33 ]; new iCampos[MAX_FIELDS], iVault;
const TASK_TUTOR = 467666646;
public plugin_init() { register_plugin(PLUGIN[0], PLUGIN[1], PLUGIN[2]); // Add your own code here RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled", 1); RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1); for(new i = 1; i < sizeof WEAPONENTNAMES; i++) if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_AllWeapons", 1) register_forward(FM_SetModel, "fw_SetModel") register_event("HLTV", "round_start", "a", "1=0", "2=0"); g_isMsgTutor = get_user_msgid("TutorText"); g_isMsgTutClose = get_user_msgid("TutorClose"); g_isMaxPlayers = get_maxplayers(); MsgHudSync = CreateHudSyncObj(); register_concmd("go_puntos", "cmd_puntos", ADMIN_RCON, "<nombre> <puntos>"); register_clcmd("say test", "cmdMenu"); register_clcmd("say", "BlockSay"); iVault = adv_vault_open("asad", false); iCampos[PTS] = adv_vault_register_field(iVault, "pts"); adv_vault_init(iVault); }
public plugin_precache() { static i; for(i = 0; i < sizeof(TT); ++i) precache_player_model(TT[i]); for(i = 0; i < sizeof(CT); ++i) precache_player_model(CT[i]); for(i = 0; i < sizeof(ADMIN_TT); ++i) precache_player_model(ADMIN_TT[i]); for(i = 0; i < sizeof(ADMIN_CT); ++i) precache_player_model(ADMIN_CT[i]); for(i = 0; i < sizeof g_TutorPrecache; i++) engfunc(EngFunc_PrecacheGeneric,g_TutorPrecache[i]); for(i = 0; i < sizeof Modelos; i++) precache_model(Modelos[i][V_MDL]); } public cmd_puntos (id, puntos, cid) { if (!cmd_access(id, puntos, cid, 3)) return PLUGIN_HANDLED; new arg[33], arg2[10]; read_argv(1, arg, charsmax(arg)); read_argv(2, arg2, charsmax(arg2)); new Player = cmd_target(id, arg,CMDTARGET_ONLY_ALIVE); if (!Player) { client_print(id, print_console, "Player no registrado."); return PLUGIN_HANDLED; } g_isPoint[Player] += str_to_num(arg2) ; chequear_rango(Player); return PLUGIN_HANDLED; } public client_putinserver( index ) { g_isDivision[ index ] = g_isRango[ index ] = 0; g_isPoint[ index ] = 100; set_task(1.0, "ShowHUD", index+TASK_SHOWHUD, _, _, "b" ); get_user_name( index, g_isName[ index ], 31 ); g_isTipo[ index ] = "^0"; if(is_user_admin( index )) { static i, flags; flags = get_user_flags( index ); for(i = 0 ; i < sizeof Admins ; i++ ) { if(flags & Admins[i][ADMIN_FLAGS]) { formatex(g_isTipo[index], charsmax(g_isTipo), "%s", Admins[i][ADMIN_TYPE]); break; } } } Type(index, Cargar); } public client_disconnect(index) { remove_task(index+TASK_SHOWHUD); Type(index, Guardar); } public round_start() { set_task(0.1,"happyhour"); for(new i = 1; i <= g_isMaxPlayers; ++i) client_print(i, print_chat, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); } public happyhour(id) { new data[12]; get_time("%H", data, 12); new Tiempo = str_to_num(data); for(new i=0;i <= sizeof horas - 1;i++) { if(Tiempo != horas[i]) continue; g_isHappytime = true; break; } if(g_isHappytime) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] Estas Jugando La hora feliz", PLUGIN[3]); client_print(id, print_chat, "Estas en^x04 Happy Hour^x01 disfruta mientas ganas el^x04 Doble^x01 de Puntos"); } } public ShowHUD(const taskid) { new id id = ID_SHOWHUD if (!is_user_alive(id)) { id = pev(id, pev_iuser2) if (!is_user_alive(id)) return; } set_hudmessage(255, 5, 5, 0.0, 0.20, 0, 6.0, 1.1, 0.0, 0.0) ShowSyncHudMsg(id, MsgHudSync, "//*===== CS:GO Mexico =====*\\^nRango: %s | Puntos: %d/519995^nDivision: %d^nHH: %sctivado^nSig. Rango: %s^n//*=====================*\\", rangos[g_isRango[id]][rangos_nombre], g_isPoint[id], g_isDivision[id], g_isHappytime ? "A" : "Desa", rangos[g_isRango[id]+1][rangos_nombre]) } public Ham_PlayerKilled(const victim, const attacker, const shouldgib) { if (!is_user_connected(attacker) || (victim == attacker)) return; if(g_isPoint[ attacker ] >= 519995) client_print(attacker, print_chat, "%s alcanzaste el maximo de puntos no puedes sumar mas!", PLUGIN[3]); else{ if( g_isPoint[ victim ] >= 6 ) { if(get_pdata_int(victim, m_LastHitGroup, 5) == HIT_HEAD){ g_isPoint[ attacker ] += g_isHappytime ? 7 : 5; client_print(attacker, print_chat, "%s Ganas %s Puntos por matar de HS.", PLUGIN[3], g_isHappytime ? "7" : "5" ); g_isPoint[ victim ] -= g_isHappytime ? 7 : 5; client_print( victim, print_chat, "%s Perdiste %s puntos por morir de HeadShot.",PLUGIN[3], g_isHappytime ? "7" : "5" ); } else if (get_user_weapon(attacker) == CSW_KNIFE){ g_isPoint[ attacker ] += g_isHappytime ? 12 : 10; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar con knife.", PLUGIN[3], g_isHappytime ? 12 : 10); g_isPoint[ victim ] -= g_isHappytime ? 12 : 10; client_print( victim, print_chat, "%s Perdiste %s puntos por morir de knife.",PLUGIN[3], g_isHappytime ? "10" : "12" ); } else{ g_isPoint[ attacker ] += g_isHappytime ? 6 : 3; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar.", PLUGIN[3], g_isHappytime ? 6 : 3); g_isPoint[ victim ] -= g_isHappytime ? 6 : 3; client_print( victim, print_chat, "%s Perdiste %s puntos por morir.",PLUGIN[3], g_isHappytime ? "6" : "3" ); } } else if( g_isPoint[ victim ] == 0 ) { if(get_pdata_int(victim, m_LastHitGroup, 5) == HIT_HEAD){ g_isPoint[ attacker ] += g_isHappytime ? 7 : 5; client_print(attacker, print_chat, "%s Ganas %s Puntos por matar de HS.", PLUGIN[3], g_isHappytime ? "7" : "5" ); } else if (get_user_weapon(attacker) == CSW_KNIFE){ g_isPoint[ attacker ] += g_isHappytime ? 12 : 10; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar con knife.", PLUGIN[3], g_isHappytime ? 12 : 10); } else{ g_isPoint[ attacker ] += g_isHappytime ? 6 : 3; client_print(attacker, print_chat, "%s Ganas %d Puntos por matar.", PLUGIN[3], g_isHappytime ? 6 : 3); } } } new Float:flHealth, Float:flMaxHealth = 125.0; pev(attacker, pev_health, flHealth); if( flHealth < flMaxHealth ) { new Float:flNewHealth; new Float:flBonus = 10.0; flNewHealth = floatmin(flHealth + flBonus, flMaxHealth); set_pev(attacker, pev_health, flNewHealth); ColorChat(attacker, NORMAL, "^4[^3CS:GO^4]^1 En Horabuena Recibiste ^4+%.0f ^1de hp", flNewHealth - flHealth); } chequear_rango(attacker); chequear_rango(victim); } public ham_PlayerSpawn_Post(const id) { if(!is_user_alive(id)) return; switch(cs_get_user_team(id)) { case CS_TEAM_CT:{ if(is_user_admin(id)) cs_set_user_model(id, ADMIN_CT[random(sizeof ADMIN_CT)]); else cs_set_user_model(id, CT[random(sizeof CT)]); } case CS_TEAM_T: { if(is_user_admin(id)) cs_set_user_model(id, ADMIN_TT[random(sizeof ADMIN_TT)]); else cs_set_user_model(id, TT[random(sizeof TT)]); } } tutorMake(id, TUTOR_GREEN, 3.0, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); client_print(id, print_chat, "[%s] Plugin Hecho por Hypnotize.'", PLUGIN[3]); } public chequear_rango(const id) { static level; level = g_isRango[id]; while(g_isPoint[id] >= rangos[g_isRango[id]][nivel_requerido] && g_isRango[id] < sizeof (rangos)+1 ) ++g_isRango[id]; while (g_isPoint[id] < rangos[g_isRango[id]][nivel_requerido] && g_isRango[id] > 0) --g_isRango[id]; g_isElegida[ id ] = 0; if (g_isRango[id] > level) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] subiste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]) client_print(id, print_chat, "%s subiste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]); } else if (g_isRango[id] < level) { tutorMake(id, TUTOR_GREEN, 3.0, "[%s] bajaste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]) client_print(id, print_chat, "%s bajaste al rango %s .", PLUGIN[3], rangos[g_isRango[id]][rangos_nombre]); } if(g_isPoint[id] >= 519995) { g_isRango[ id ] = 0; g_isPoint[ id ] = 100; ++g_isDivision[ id ]; client_print(id, print_chat, "Has hecho una Division! :3 Ahora Estas en la Division: %d", g_isDivision[id]) } } public cmdMenu(id) { new gMenu = menu_create("\rMenu skins", "handlerMenu"); menu_additem(gMenu, "Knives", "1"); menu_additem(gMenu, "m4a1", "2"); menu_additem(gMenu, "Awp", "3") ; menu_additem(gMenu, "Deagle", "4") ; menu_additem(gMenu, "Glock18", "5") ; menu_additem(gMenu, "Ak47", "6") ; menu_additem(gMenu, "Usp", "7") ; menu_display(id, gMenu, 0); }
public handlerMenu(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } switch(item) { case 0: g_isCat[ id ] = KNIFES case 1: g_isCat[ id ] = M4A1 case 2: g_isCat[ id ] = AWP case 3: g_isCat[ id ] = DEAGLE case 4: g_isCat[ id ] = GLOCK18 case 5: g_isCat[ id ] = AK47 case 6: g_isCat[ id ] = USP } menu_armas(id) return PLUGIN_HANDLED; } public menu_armas(id) { new menu = menu_create("Menu Skins", "handler_skins"); static Item[2]; for(new i = 0; i < sizeof Modelos; i++) { if(Modelos[i][CATEGORIA] != g_isCat[ id ]) continue; Item[0] = i; if(g_isRango[id] >= Modelos[i][Nivel]) menu_additem(menu, Modelos[i][NAMEE], Item); else menu_additem(menu, "\r[Locked]", ""); } menu_display(id, menu) } public handler_skins(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return; } static Item[2], AccessCallBack; menu_item_getinfo(menu, item, AccessCallBack, Item, charsmax(Item), _, _, AccessCallBack) if (g_isRango[id] < Modelos[Item[0]][Nivel]) return; g_isElegida[id] = Item[0]; return; } public ham_ItemDeploy_AllWeapons(wpn) { static id; id = fm_cs_get_weapon_ent_owner(wpn); if (!pev_valid(id)) return; static WeaponID, WeaponConstID; WeaponID = cs_get_weapon_id(wpn); WeaponConstID = get_weapon_const_id(WeaponID, id/*, 1*/) if(!is_user_alive(id) || WeaponConstID == -1) return; /*if(g_isElegida[id] > -1) set_pev(id, pev_viewmodel2, Modelos[get_weapon_const_id(WeaponID, id, 2)][V_MDL]); else */ set_pev(id, pev_viewmodel2, Modelos[WeaponConstID][V_MDL]); } get_weapon_const_id(weapon, id/*, iTipo*/) { new wpn = -1; for(new i; i < sizeof Modelos; i++){ if(weapon == Modelos[i][CSW_NAME] && g_isRango[id] >= Modelos[i][Nivel]) wpn = i; } /*if(iTipo == 1){ for(new i; i < sizeof Modelos; i++){ if(weapon == Modelos[i][CSW_NAME] && g_isRango[id] >= Modelos[i][Nivel]) return i; } }else if(iTipo == 2){ for(new i; i < sizeof Modelos; i++){ if(Modelos[i][CATEGORIA] != g_isCat[ id ]) continue; if(g_isRango[id] >= Modelos[i][Nivel] && g_isElegida[id] > -1) return i; } } return PLUGIN_HANDLED; */ return wpn; }
public BlockSay( index ) { static said[191]; read_args(said, charsmax(said)); remove_quotes(said); replace_all(said, charsmax(said), "%", " "); replace_all(said, charsmax(said), "#", " "); if (!ValidMessage(said, 1)) return PLUGIN_CONTINUE; static color[11], prefix[91] get_user_team(index, color, charsmax(color)) formatex(prefix, charsmax(prefix), "%s ^x04%s^x01[ ^x04%s ^x01] ^x03%s", is_user_alive( index ) ? "^x01" : "^x01*MUERTO* ", g_isTipo[ index ], rangos[ g_isRango[ index ] ][ rangos_nombre ], g_isName[ index ]) if (is_user_admin(index)) format(said, charsmax(said), "^x04%s", said) format(said, charsmax(said), "%s^x01 : %s", prefix, said) static i, team[11]; for (i = 1; i <= g_isMaxPlayers; i++) { if (!is_user_connected(i)) continue; if (is_user_admin(i) || is_user_alive(index) && is_user_alive(i) || !is_user_alive(index) && !is_user_alive(i)) { get_user_team(i, team, charsmax(team)) changeTeamInfo(i, color) writeMessage(i, said) changeTeamInfo(i, team) } } return PLUGIN_HANDLED_MAIN; }
public changeTeamInfo(player, team[]) { message_begin(MSG_ONE, get_user_msgid( "TeamInfo" ), _, player) write_byte(player) write_string(team) message_end() }
public writeMessage(player, message[]) { message_begin(MSG_ONE, get_user_msgid( "SayText" ), {0, 0, 0}, player) write_byte(player) write_string(message) message_end() } public fw_SetModel(entity, const model[]) { static class[10] ; pev(entity, pev_classname, class, sizeof class - 1) ; if (equal(class, "weaponbox")) { set_pev(entity, pev_nextthink, get_gametime() + 1.0) ; return; } } stock ValidMessage(text[], maxcount) { static len, i, count; len = strlen(text); count = 0; if (!len) return false; for (i = 0; i < len; i++) { if (text[i] != ' ') { count++ if (count >= maxcount) return true; } } return false; } stock tutorMake(id,TutorColor:Colorz,Float:fTime = 0.0,const szText[],any:...){ new szMessage[512]; vformat(szMessage, charsmax(szMessage), szText, 5); if(!id){ message_begin(MSG_ALL,g_isMsgTutor); write_string(szMessage); write_byte(0); write_short(0); write_short(0); write_short(1<<_:Colorz); message_end(); } else if(is_user_connected(id)) { message_begin(MSG_ONE_UNRELIABLE,g_isMsgTutor,_,id); write_string(szMessage); write_byte(0); write_short(0); write_short(0); write_short(1<<_:Colorz); message_end(); } if(fTime != 0.0){ if(!id){ for(new i = 1; i <= g_isMaxPlayers; ++i) remove_task(i+TASK_TUTOR); set_task(fTime,"tutorClose",TASK_TUTOR); } else { remove_task(id+TASK_TUTOR); set_task(fTime,"tutorClose",id+TASK_TUTOR); } } }
public tutorClose(iTask){ new id = iTask - TASK_TUTOR; if(!id){ message_begin(MSG_ALL,g_isMsgTutClose); message_end(); } else if(is_user_connected(id)) { message_begin(MSG_ONE_UNRELIABLE,g_isMsgTutClose,_,id); message_end(); } } Type(id, iTipo){ if(!is_user_connected(id)) return; if(iTipo == Cargar){ if(!adv_vault_get_prepare(iVault, _, g_isName[id])) return; g_isPoint[id] = adv_vault_get_field(iVault, iCampos[PTS]); } if(iTipo == Guardar){ adv_vault_set_start(iVault); adv_vault_set_field(iVault, iCampos[PTS], g_isPoint[id]); adv_vault_set_end(iVault, 0, g_isName[id]); } }
stock fm_cs_get_weapon_ent_owner(ent) { if (pev_valid(ent) != 2) return -1; return get_pdata_cbase(ent, 41, 4); } stock precache_player_model(const modelname[]) { static longname[128]; formatex(longname, charsmax(longname), "models/player/%s/%s.mdl", modelname, modelname); precache_model(longname); copy(longname[strlen(longname)-4], charsmax(longname) - (strlen(longname)-4), "T.mdl"); if (file_exists(longname)) precache_model(longname); }
7uu7 :3 niicee
RE: [R CS:GO] Aport3 - ChrstopH - 06-30-2017
thnx.
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